Main Deck (60 cards)
x3
$0.95
x3
$1.76
x4
$4.09
x4
$0.82
x3
$1.43
$2.02
x4
$0.26
x2
$0.16
x4
$0.15
x2
$0.18
$0.30
x2
$0.06
$0.36
x3
$0.16
x4
$0.19
x2
$0.14
x2
$0.20
$0.39
x2
$0.25
x3
$0.18
x2
$0.14
x3
$0.20
x4
$0.25
Pokémon
(18)
Trainer
(35)
Trainer
(35)
Energy
(7)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
11 attacks
11
44.0% of attacks
2 Energy
4 attacks
4
16.0% of attacks
3 Energy
10 attacks
10
40.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
wCARROT
Any chance you could write an explanation to how the deck works?
yeah, id be happy to! basically, starting zoroark is really easy since you have 4 of them. i do realize theres a problem with starting hatterne, but i could edit the list to add switch. basically, zoroark already churns through your deck andyouree going to be using basically all pokemon search cards to get your basics out, without needing to find gapejaw (this list doesnt play it). finding gengar is easy and once hes in the discard you just bring him back and use damage pump. i understand that that combo isnt easy to find, so old cemetary before using phantom star or research and then hitting the damage pump is easier. hatterene and vitality band are there to hit 330, if theres enought damage on zoroark from a charizard that hit 180, 210, or so on, then 2 hatterenes and vitality band can KO it. gardy is a problem and while i havent tested it, i assume you can recycle gengar very well to deal with baby gardy. maybe i should play rod or another psychic energy and cut the shoes and cram-o-matic, but DTE is essential to find. thats about it. i could also take the radiant jirachi out but he is just funny.
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