Gardevoir ex & Jellicent ex (BB & WF)

LimeLemon LimeLemon Standard 1,679 views Jul 19, 2025 Updated Aug 04, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Gardevoir ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Kirlia (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Klefki (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Ralts (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Scream Tail (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

This deck keeps getting stronger every new set.

Strategy: I'd recommend going second with this deck. Anyways, on your First Turn, get out 2 Ralts, 1 Frillish, 1-2 Munkidori's, and any other cards you need out like Cleffa. Anyways, during this first turn, your goal is to get as many Psychic Energies into the Discard Pile as possible, which you have a decent amount of cards to do so such as Earthen Vessel, Ultra Ball, Secret Box, and Professor's Research. Though, you should keep a Psychic Energy sometimes

...

This deck keeps getting stronger every new set.

Strategy: I'd recommend going second with this deck. Anyways, on your First Turn, get out 2 Ralts, 1 Frillish, 1-2 Munkidori's, and any other cards you need out like Cleffa. Anyways, during this first turn, your goal is to get as many Psychic Energies into the Discard Pile as possible, which you have a decent amount of cards to do so such as Earthen Vessel, Ultra Ball, Secret Box, and Professor's Research. Though, you should keep a Psychic Energy sometimes if you plan to use TM: Evolution or Frillish's Attack, Oceanic Gloom, which is an upgraded Itchy-Pollen as it does 10 more Damage and Frillish has 80 HP. Alternatively, you could use Cleffa's Grasping Draw in order to get more cards into hand. Also, if you happen to go first, you can always try and get Klefki into the Active Spot to help for many matchups like TeraBox, Raging Bolt, Miraidon, Joltik Box, etc. Furthermore, TM: Devolution is quite helpful in this list as when Jellicent ex is stalling in the Active Spot to item-lock them and shutting off their Tool Cards, it can ruin their plan as you can shut off the Stage Two Pokémon that they used Rare Candy on or it could help later on in the game when you have a bunch of Damage on their Pokémon to then take many KO's on their previous Stage's. Scream Tail helps as a Snipe Attacker, Munkidori as usual, moves damage around by healing your Pokémon whilst moving it into your Opponent's, Gardevoir ex helps get your Energy into play onto your Pokémon, and Lillie's Clefairy ex helps against Dragon Type Decks which is really helpful. Arven helps find your Item and Tool Cards, especially helpful for finding Secret Box, the ACE SPEC of choice, which also happens to be the main engine of this deck. This deck plays slowly like any other Gardy deck. That's all I have for the strategy section, so feel free to make any changes or to leave any suggestions!

CTC: The cards that I'd recommend adding will be sorted into a list, if there are any cards here or any cards of your own ideas/thoughts, cut out cards you don't find of much use. With that being said, here is the list:

- 1 Drifloon - Great Single Prize Attacker, can deal high damage later on.

- 1 Mew ex - Great Draw Support and Genome Hacking can help at times.

- 1-2 Budew's - Replacement for the Jellicent ex line, which also opens up more room for Mew and Drifloon.

- 1 Flutter Mane - Alternative to Klefki.

- 1 Boss's Orders - Provides more gusting options.

- Turo's Scenario - Resets a Gardy or Jellicent.

- 1 Buddy-Buddy Poffin - Helps make finding your Ralts easier.

- 1 Energy Switch - Helpful and combos well with TM: Turbo Energizs.

- 1 Moonlit Hill - Helps heal off your Pokémon a bit to help fix the math sometimes.

- 1-2 Bravery Charm's - Increases the damage output for your Scream Tail and Drifloon.

- 1 TM: Turbo Energize - Helps set up your Energies in the Early Game.

Well that concludes all the CTC section, so feel free to do whatever you want this list, and have a good day!

Extras:

Link to a normal Gardevoir ex Build: https://pokemoncard.io/deck/gardevoir-ex-bb-amp-wf-132246

Card Types

Trainer 31
Pokémon 19
Energy 10

Energy Types

Psychic 25
Darkness 4

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
19.0% of attacks
2 Energy 12 attacks
12
57.1% of attacks
3 Energy 5 attacks
5
23.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

This deck will only keep getting stronger, it is quite threatening, but at least it does have a few weaknesses like Miraidon, Joltik Box, Marnie's Grimmsnarl, etc.

Waffle Enthusiast avatar

LimeLemon Great work, yet again! Keep up the good work!

avatar

Love the combo with getting Psychic energy into your discard pile, then using Gardevoir ex's ability to get them back and use Munkidori to move that 2 damage counters! (made a deck with it myself, although this is probably a lot better lol)

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