GLC Lightning Dual Brains Deck

Juimasaru Juimasaru gym leader challenge 85 views Aug 25, 2026 Updated 19 hours ago
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Deck Primer

GLC Lightning Dual Brains/Energy "Recycle" Deck centered around Magnezone.

Game plan/-play:
1) Start/Early Game:
-> Priority in the first few turns is to get Magnezone on the Bench since it's the decks centerpiece and enables acceleration through Supporter usage. Can be done as early as Turn 2 with Magnemite on Bench and Rare Candy in hand or if Technical Machine: Evolution is in hand and the Active Pokémon can attack and evolve Magnemite to Magneton in your first turn (second player).
->

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GLC Lightning Dual Brains/Energy "Recycle" Deck centered around Magnezone.

Game plan/-play:
1) Start/Early Game:
-> Priority in the first few turns is to get Magnezone on the Bench since it's the decks centerpiece and enables acceleration through Supporter usage. Can be done as early as Turn 2 with Magnemite on Bench and Rare Candy in hand or if Technical Machine: Evolution is in hand and the Active Pokémon can attack and evolve Magnemite to Magneton in your first turn (second player).
-> Try to put Stormy Mountains in play to start putting Basic Pokémon on the Bench
-> Get Tapu Koko into Active Position and use it's Summon Lightning Attack in the first few turns to get Pokémon from deck into your hand.

2) Mid-Game:
-> Now it's time to set up the decks main attackers Electivire or Luxray.
-> Early on Electivire is better since it's set up faster and should be used to get the first prizes. Attach either Voltaic Lightning Energy or Speed Lightning Energy to it as Special Energy.
-> If Luxray is the Active Pokémon use its Strong Volt Attack to get the first few prizes. Attach Boomerang Energy to Luxray since this Energy always gets attached back to it after using Strong Volt Attack.
-> Meanwhile get Eelektrik and Flaaffy on the Bench and if needed, use their Dynamotor Ability to get Basic Lightning Energy back onto Luxray or another Pokémon if the last Active Pokémon was defeated.

3) Late Game/Being behind:
-> In Late Game use Luxray's Incessant Onslaught Attack (if you have <= 3 Prizes left) or Tapu Koko's Prize Count Attack (if opponent has <= 3 Prizes left) to close out the game.  
-> If needed, evolve Eelektrik into Eelektross to be able to move Basic Lightning Energy to the Active Pokémon. Levincia can also be used instead of Eelektrik to get Energy back from the discard pile.

Disclaimer:
- Comments, ideas, etc. are welcome!
- All my decks are mostly built around a theme and built for fun games in the local GLC friends group and LGS.
- Since I'm not a competitive player, this deck it's not meant/recommended for GLC tournament play.
- All my decks have been built/are organized on limitlesstcg.com beforehand and have been tested in https://ptcgsim.online/ and games against friends. They have gone through a lot of changes and I compared them with decks from other players (GLC tournament decks, pokemoncard.io, cardboardwarriors.net, etc.) before I upload them. So I think they are okay as they are.
- However, I'm still open to recommendations for cards that fit into the deck's “theme” and can improve it.
- My decks are subject to change as I update them regularly when new GLC legal sets/cards release.

Main Deck (60 cards)

Card Types

Trainer 37
Pokémon 14
Energy 9

Energy Types

Lightning 19

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
40.0% of attacks
2 Energy 4 attacks
4
20.0% of attacks
3 Energy 7 attacks
7
35.0% of attacks
4 Energy 1 attack
5.0% of attacks

Opening Hand Probability Calculator

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