GLC Fighting Mixed Energy Deck

Juimasaru Juimasaru gym leader challenge 67 views Aug 29, 2026 Updated Sep 02, 2026
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Deck Primer

GLC Fighting "Mixed Energy" Deck centered around Pokémon using Energy not of their type.
I use the term "Mixed Energy" because several Pokémon in the deck need energy not of their type to "empower" them/their attacks. Which is rather unusual in GLC due to the Mono Type Pokémon ruling. However, this can be "cheated" using specific Special Energy cards such as Energy cards providing Energy of every type.

Game plan/-play:
1) Start/Early Game:
-> First priority is to get Lunatone

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GLC Fighting "Mixed Energy" Deck centered around Pokémon using Energy not of their type.
I use the term "Mixed Energy" because several Pokémon in the deck need energy not of their type to "empower" them/their attacks. Which is rather unusual in GLC due to the Mono Type Pokémon ruling. However, this can be "cheated" using specific Special Energy cards such as Energy cards providing Energy of every type.

Game plan/-play:
1) Start/Early Game:
-> First priority is to get Lunatone and Solrock on the Bench. Lunatone provides the main card draw in the deck and Solrock is a solid early game attacker.
-> If possible get Okidogi instead of Solrock into Active Spot, since it is needed for Lunatone to function as card draw engine.
-> Try to attach a Special Energy (best is Prism Energy) to Okidogi as fast as possible to make use of its strong Ability. Also attach Fighting Fury Belt to Okidogi since it's the main beneficiary of it in the deck.
-> Scorched Earth can also function as card draw engine if you can't get Lunatone on the Bench. Else put Brooklet Hill into play to start putting Basic Pokémon on the Bench.

2) Mid-Game:
-> Set up Hisuian Arcanine or Crabominable as follow-up attackers in case Okidogi or Solrock gets knocked out.
-> Attach Rainbow Energy or Luminous Energy as Special Energy to Hisuian Arcanine or Crabominable since Prism Energy only works with Okidogi/Solrock as attackers.
-> If playing against a Spread DMG deck put Machoke on the Bench as fast as possible.
-> In Mid-Game Toedscruel can also be put on the Bench, since it enables easy rotation of Active Pokémon (Crabominable only with Air Balloon attached) if needed.

3) Late Game/Being behind:
-> Later on evolve Machoke into Machamp. It is used as Late Game Attacker/Tank Pokémon if the opponent has taken >= 3 prizes.
-> Else try to put Okidogi or Hisuian Arcanine back into play as fast as possible if they are knocked out. These are the strongest and main Attackers of the deck.

Disclaimer:
- Comments, ideas, etc. are welcome!
- All my decks are mostly built around a theme and built for fun games in the local GLC friends group and LGS.
- Since I'm not a competitive player, this deck it's not meant/recommended for GLC tournament play.
- All my decks have been built/are organized on limitlesstcg.com beforehand and have been tested in https://ptcgsim.online/ and games against friends. They have gone through a lot of changes and I compared them with decks from other players (GLC tournament decks, pokemoncard.io, cardboardwarriors.net, etc.) before I upload them. So I think they are okay as they are.
- However, I'm still open to recommendations for cards that fit into the deck's “theme” and can improve it.
- My decks are subject to change as I update them regularly when new GLC legal sets/cards release.

Main Deck (60 cards)

Card Types

Trainer 39
Pokémon 12
Energy 9

Energy Types

Fighting 18

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
25.0% of attacks
2 Energy 8 attacks
8
50.0% of attacks
3 Energy 4 attacks
4
25.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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