Wing Fling

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Deck Primer

The main concept is to use Pokemon Breeders to get Dark Machamp and Pidgeot online very quickly early game and use Wing Attack/Mega Punch while you build up energies for Fling and Hurricane.

Ideally you'll have Dark Machamp out first (which is easy if you have Pidgeot out there already since it has a Retreat Cost of 0) so you can start Flinging your opponents Pokemon back into the deck faster than they can keep up with putting energies down on it.

Once they have only 1 Pokemon left, you can Retreat

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The main concept is to use Pokemon Breeders to get Dark Machamp and Pidgeot online very quickly early game and use Wing Attack/Mega Punch while you build up energies for Fling and Hurricane.

Ideally you'll have Dark Machamp out first (which is easy if you have Pidgeot out there already since it has a Retreat Cost of 0) so you can start Flinging your opponents Pokemon back into the deck faster than they can keep up with putting energies down on it.

Once they have only 1 Pokemon left, you can Retreat Dark Machamp and use Hurricane for the win. 

Card Types

Pokémon 20
Trainer 20
Energy 20

Energy Types

Fighting 11
Colorless 9

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
22.6% of attacks
2 Energy 12 attacks
12
38.7% of attacks
3 Energy 9 attacks
9
29.0% of attacks
4 Energy 3 attacks
3
9.7% of attacks

Opening Hand Probability Calculator

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Comments

Daelster avatar

You could probably shift the focus of the deck from machamp more to pigdeot since it can get powered up faster than the machamp, but I know almost nothing about gens 1 and 2 and how to better focus on the pidgeot

Buy1RockGet1Free avatar

Hey Daelster - you're right in that the Pidgeot can definitely get powered up faster with DCEs and Recycle energies, but Fling is just way stronger than Hurricane because tossing those cards into your opponent's deck prevents them from just being able to place the basic back down onto the bench on their next turn from their hand.

I have been thinking about adding some Imposter Oak's Revenge Trainer cards in there so after you Hurricane you could use that Trainer during your next turn so your opponent would lose energies and evolution strings if you Hurricane'd a Stage 2, I'm just not sure what I'd want to pull out to put that in. 

In regard to powering up - that's what the 2 Exp.All's are there for: to help energy ramp that Machamp to need a minimum of 3 turns instead of 4 turns to get Fling online.

Thanks for commenting! :)

Nocruor0 avatar

Too bad recycle energy is not a rainbow energy too.

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