Some niche Battle Table features

Started by freezyfellow on August 16, 2026 at 12:13 AM with 5 posts
freezyfellow

freezyfellow

OP

First off, absolutely love that theres an in-site sim now. That being said, there are some card effects that are currently difficult to resolve in the sim:

  • Some pokemon cards go to places that most pokemon cards would not normally go to. These include Dusknoir LV.X which turns into a stadium upon being knocked out and Holon's Magneton attaching itself as an energy card from hand. I understand these are fringe cases, but I don't see a way to resolve these effects in the sim. 
  • Quick Ball requires you to reveal cards from the top of your deck until you hit a pokemon card. While currently possible to resolve in the sim via milling to the discard/lost zone until hitting one, it doesn't feel like a very elegant solution.
  • Cradily places a Stage 2 pokemon in your deck onto your bench as if it were a basic. Currently the 'place on bench' action is unavailable for evolved pokemon, making this effect difficult to resolve.
  • Blaine's Quiz #1 (and the other blaine's quiz cards) require you to place a card in your hand face down on the table and subsequently reveal it. I believe this effect is currently impossible to do in the sim.
  • Team Galactic's Wager requires you to play rock-paper-scissors against your opponent. I don't think you really need to add this, you could just have an agreement with your opponent to flip a coin instead, but I just find this effect funny enough to bring up.
#1
Genesis

Genesis

Admin Premium

Thank you for these edge cases, this is excellent feedback.

I've pushed out an update this morning to accomodate them.

  • Pokémon pile action can place the top card into the Stadium area while discarding the remaining stack and attachments
  • cards can be manually attached as Energy and display/count accordingly
  • added “Reveal until Pokémon" option on the deck
  • evo Pokémon can be placed directly on the Bench as standalone Pokémon
  • cards can be placed face down in a new table area, revealed, hidden again, and returned to hand
  • added rock-paper-scissors system

Please let me know if you find anything else! Trying to cover edge cases is by far the hardest part. 

#2
freezyfellow

freezyfellow

OP

Wow, I was not expecting everything to be implemented so quickly (especially not the RPS, that's crazy!) Do you think the "Reveal until pokemon" feature could be made to his different categories of cards? For stuff like Fast Ball that only hits evolved pokemon and Random Receiver that hits supporters.

#3
Genesis

Genesis

Admin Premium

freezyfellow said:

Wow, I was not expecting everything to be implemented so quickly (especially not the RPS, that's crazy!) Do you think the "Reveal until pokemon" feature could be made to his different categories of cards? For stuff like Fast Ball that only hits evolved pokemon and Random Receiver that hits supporters.

 Good shout on the needing different reveals. I'll look at this tomorrow. It'll be easy but I'm struggling with how many context items I have in the menu (especially on mobile) so I want to try figure out how to tidy it up a bit before adding more.

Maybe a generic "Reveal until x" that opens a second modal with selection for X.

And yeah recent progress has been great as I've been on vacation with a ton of time 😅 I'm back to work now though so expect things to slow down again.

#4
Genesis

Genesis

Admin Premium

Ok added a "Reveal Until..." button that then has sub options including Pokémon, Supporter and a couple more!

Thanks for the feedback!

#5

Create an account or sign in to reply

You need to be a member to post in this topic.

Create an account

Join the community. It only takes a minute.

Register

Sign in

Already have an account? Welcome back.

Sign in