Pokemon Cubes

Clear
fairy
fairy
DiddyBobba
Updated: Dec 02, 2025
Cards: 190 Views: 95 Multiple
electric shall pass
electric shall pass
DiddyBobba
Updated: Dec 02, 2025
Cards: 205 Views: 104 Multiple
Actual Vintage Cube
Actual Vintage Cube
Helping Hands
Created: Dec 18, 2025
Cards: 216 Views: 106 Multiple
Tom's First Gen Cube
Tom's First Gen Cube
tm7zzzz
Created: Dec 18, 2025
Cards: 135 Views: 95 Multiple
151 Boost
151 Boost
tm7zzzz
Updated: Sep 28, 2025
Cards: 535 Views: 155 Multiple
Mt. Moon Cube
Mt. Moon Cube
Everything you can find in Mt. Moon, all in one place! Including all the Zubats!
jhonkaj
Created: Dec 18, 2025
Cards: 744 Views: 100 Singleton
S&V Mignolo's Draft Cube
S&V Mignolo's Draft Cube
MignoloEruDito
Created: Dec 18, 2025
Cards: 245 Views: 108 Multiple
Base - Fossil
Base - Fossil
4 - 8 Players 4 prize cards & 40 card decks CUSTOM RULES . A Pokemon can only have a max of 5 Energy attached to them at a time (Double Colorless Energy and Electrode count as 2) . Each player adds 1 Professor Oak, 1 Computer Search, and 1 Double Colorless Energy to their collection of cards when building their deck . Each player must have at least 8 basic pokemon in their deck . If a player performs a mulligen during the start of the game, the other player does not draw any cards . The player that goes first cannot attack on their first turn
BPepn63
Created: Dec 18, 2025
Cards: 360 Views: 358 Multiple
Dagron potential cube
Dagron potential cube
WotC era inspired with some newer twists.  Stuff like Oak replaced with Prof Research, 1 supporter per turn, player 1 no supp/attack.Themes include...    BIG BENCH With a colorless, versatile core, the idea behind Big Bench decks is to use effects that tutor pokemon to your bench.  An ideal gameplan is a turn 1 Fan Rotom, who usually can't attack but can be tutored up on turn 1 to find cards like Dratini and even colorless evolution cards like Dark Dragonite.  Once you've assembled a full bench of basics, Wigglytuff comes down as a reliable threat with 80 HP and a 70 damage attack. With a variety of colorless evolution pokemon, this deck synergizes well with rare candy or double colorless energy strategies; although naturally a tutor-heavy colorless deck synergizes well with almost any other strategy.  However, keeping a full bench of weak pokemon makes you vulnerable to an opponent who can pick off or otherwise interact with your benched pokemon. METAL   Metal decks abuse the "drawback" of metal energy.  Metal energy reduces damage received and damage dealt by 10 for non-metal pokemon.  That means a card like Arcanine double-dips with an attack like Take Down, going from 80 damage dealt and 30 damage received to a very profitable 70/10.  Metal Energy serves a variety of other effects - on Butterfree, for example, it'll reduce the damage mega drain does to 30 without reducing the healing which rounds up; on Machoke it keeps Karate Chop active for longer and similarly converts Submission from 60 damage and 30 recoil to 50/10.  With its dependence on taking damage in a controlled fashion, this deck synergizes with healing or damage-counter-manipulating strategies; cards like Shuckle, Alakazam or Munkidori will prolong the lives of your already tanky pokemon.  However, a reliance on Metal energy, high-cost moves, or supporting energies on your benched pokemon can leave you susceptible to effects like Energy Removal.  BIG BASICS/HAYMAKER Named after cards like Electabuzz and Hitmonchan's various punch attacks, Haymaker plays hyper-efficient basic pokemon without any late game scaling.  These big basics oppress opponent's unevolved basics while having enough bulk to trade with Stage 1 evolutions; this clock is further backed by disruption in whatever form you can get.  Since your haymaker pokemon can operate off of minimal investment these decks can afford to have a lower energy count and more trainers.  Drafting Energy Removals is fairly straightforward, but from there you can get more creative with effects like Aerodactyl's evolution lock or hand disruption like Rocket's Sneak Attack.  Opponents will have to decide between evolving into pokemon whose attacks they can't fuel, or fighting a comically lopsided fight like sending out a Bulbasaur to fight your Mewtwo.  This deck loves to utilize PlusPower early game, turning a 40 damage hit into 50 to take an unexpected prize off an opponent's Charmanders and Squirtles.  Haymaker decks typically rely on cards that are individually powerful, backed up by a flexible and interactive gameplan without relying on a large quantity of energy or fixing.  The extra room for trainer cards serves as a double edged sword; while you'll feel dominant against basic pokemon with 40 - 60 HP you can quickly run out of steam if your opponent successfully puts out defensive pokemon that take several turns for you to knock out while they position themselves with late-game engines.  CANDY CRUSH ( I.e. Rain Dance) Rare Candy enables a level of redundancy in decks that rely on evolved pokemon; allowing for resilience in both the games and the draft.  Missing a Stage 1 like Wartortle due to having it prized, knocked out, or simply never seeing one in the draft?  Rare Candy fills that gap and enables turbo-evolution decks alongside effects like Ultra Ball or Arven; threatening opponents as soon as turn 2 with the kind of trademark pokemon that show up on the front of booster packs.  Since the basic idea behind a rare candy deck is just "play Stage 2s", synergies will vary wildly from deck to deck.  Rain Dance might dabble into the Eevee/Vaporeon line for secondary attackers.  A Machamp based strategy might use a Machoke with a Metal energy to bridge the gap to find a Stage 2 Evolution held hostage as a prize.  Universally, the weakness of such decks will be that the more recklessly they build around Rare Candy instead of a more "honest" evolutionary tree, the softer they are to disruption or even having essential components of your deck taken as prize cards early game.  DAMAGE COUNTER MANIPULATION
Vibes Based Potential Cube
Updated: Nov 12, 2025
Cards: 228 Views: 158 Multiple
Grass
Grass
Grass - 151
CobyXoX
Updated: Nov 01, 2025
Cards: 120 Views: 105 Singleton
Coin Flip Cube
Coin Flip Cube
AureoBull
Created: Dec 18, 2025
Cards: 223 Views: 103 Multiple
Cube test (heavy WIP)
Cube test (heavy WIP)
ForbiddenFusion2
Updated: Nov 05, 2025
Cards: 182 Views: 95 Multiple
XY Block Cube!
XY Block Cube!
A cube based on the X/Y Block from the Pokemon TCG! This is supposed to be a nostalgic yet fun experience meant for anyone to get into the Pokemon TCG.
Kryptos
Created: Dec 18, 2025
Cards: 132 Views: 134 Multiple
Zoroark Draft(2025)
Zoroark Draft(2025)
leina4370
Created: Dec 18, 2025
Cards: 357 Views: 160 Multiple
munkidori box!
munkidori box!
Idk gng
TtheTtheTtheT
Updated: Nov 11, 2025
Cards: 172 Views: 91 Multiple
Starters
Starters
D3bug
Updated: Nov 12, 2025
Cards: 171 Views: 111 Singleton
Black and White Cube
Black and White Cube
gen 5 pokemon only cube
Zaneami
Updated: Nov 27, 2025
Cards: 366 Views: 119 Multiple
SIngleton
SIngleton
Melonslord
Created: Dec 18, 2025
Cards: 125 Views: 97 Multiple
First cube
First cube
my first try you may put any amount of energy in ur deck
bronorris
Created: Dec 18, 2025
Cards: 240 Views: 275 Multiple